Heroes · Outlaws · Inventors · Immortals

Meet the Characters

Spoiler-free introductions to the people at the heart of Aerithan and Eris. Their stories stretch from floating cities and skyships to royal courts, ancient magic, and the frontier badlands of Zaka.

World of sky and invention

Aerithan

Floating cities, dangerous inventions, airships, secrets, and the people whose curiosity may reshape the world above the clouds.

Aerithan

Nancy Knight

Inventor’s daughter

Bright, stubborn, and relentlessly curious, Nancy has a gift for puzzles and a habit of following questions farther than anyone thinks is wise. In a world built on invention, she is learning that discovery can be both a gift and a danger.

Aerithan

Alistair Thorne

Tinkerer and pilot

Practical, capable, and steady under pressure, Alistair would rather solve a problem with his hands than make a speech about it. Loyalty keeps pulling him into adventures that are becoming much larger than the workshop he knows.

Aerithan

Elias Knight

Master tinkerer

A respected inventor and devoted father whose work helped shape the life Nancy knows. Beneath the reputation, however, lies a history of inventions, choices, and secrets that reach farther than his family ever realized.

Aerithan

Seraphine “Sable”

A woman of secrets

Sharp-eyed and difficult to read, Sable moves through Aerithan with the confidence of someone who always knows more than she says. Her loyalties are her own, and surviving the skies has taught her to reveal only what is necessary.

Aerithan

Admiral Jason Fult

Imperial officer

A senior military figure shaped by discipline, duty, and the realities of defending a nation suspended in the sky. Fult understands that every show of strength carries a cost—and that enemies are always watching for weakness.

Kingdoms, magic and frontier legends

Eris

An ancient world of crowns, faith, arcane power, war, dragons, and the sprawling frontier of Zaka.

Eris

Chastaine

Crown Princess

Known as the Cinder, Chastaine was raised beneath the weight of a crown, a faith, and a kingdom that expects obedience. Her greatest strength may be learning which expectations deserve her loyalty—and which deserve to be broken.

Eris

Thalion

The Warden of Cinders

An immortal protector bound to a royal line by an oath older than the kingdom he serves. Disciplined, formidable, and haunted by centuries of duty, Thalion is far more dangerous than his silence suggests.

Eris

Ezekiel Kane

Outlaw leader

Zeke Kane survives by having a plan before everyone else realizes there is a problem. A gunman, strategist, and reluctant shepherd of dangerous people, he knows that every fortune has a price and every crew eventually has to choose what it stands for.

Eris

Ophelia Graves

Arcane gunfighter

Elegant, dangerous, and almost impossible to rattle, Ophelia brings magic to a gunfight and rarely explains how she did it. Her composure hides a sharp sense of humor and a willingness to bend the rules when the situation deserves it.

Eris

Tahu Mercer

Druid and tracker

A formidable Zakani tracker whose bond with the wild makes him equally at home in a badlands pursuit or a fight gone wrong. Tahu speaks less than most people, notices more than they expect, and carries old traditions into a changing frontier.

Eris

Lydia Valkov

Arcane trickster

Quick-thinking, mechanically gifted, and comfortable with tools that other people consider reckless, Lydia approaches danger like a puzzle waiting to be solved. She has survived by being faster, stranger, and more inventive than the trouble chasing her.

Eris

Ezra McAllen

The boy everyone wants

Young, wary, and far more resilient than anyone should need to be, Ezra finds himself at the center of a pursuit he never asked for. What matters most is not what others think he is worth, but whether he can decide for himself who he wants to become.

Artwork note: the portrait areas on this page are intentionally lightweight placeholders. They can be replaced with final approved character art later without changing the page text or structure.
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